![]() So being an arcade type rally racer we should be missing some of the sim elements of a rally racing game like a predictable physics engine. Revving and letting off the gas of a 500+ hp car yields a “stututututu” sound of a turbo wastegate which is a very nice touch. While the revving of the engines isn’t that impressive, as you apply the brake you can hear the high pitched squeal of the steel disks being squeezed by a caliper and brake pad. To go with the visuals is a really good sound design. In the Japan stages, beautiful cherry blossom trees fill the screen with color. What you do get is a far out of focus view of trees, the ocean with boats, power lines littering the landscape and depending on what country you are in, wind mills. It’s only the overhead view which can be adjusted upwards until you are almost completely overhead. You may not get individually rendered blades of grass and gravel kicking up from the ground making ‘pok’ noises against your chassis when driving from an in-cabin view. The courses are simplified rally stages across Japan, Germany, Norway, Sardinia and Finland but with a stunning amount of background detail. There is a great variety of classic rally cars from the 60’s, 70’s, 80’s and 90’s. As you win career races you unlock new cars and paint schemes. For example, the Meanie is a Mini Cooper and The La Montaine is an Alpine A110. The cars themselves are based on real period correct vehicles, although the game is not licensing the manufacturer names. ![]() As such, when you manage to flip a car over, you will see its name written on the bottom. Similarly, cars look like something out of Hot wheels or Matchbox, choose your fantasy, they are owned by the same company (They are! Look it up!). The stages look like computer rendered, slightly out of focus dioramas akin to something out of Mister Rogers neighborhood. Similarly to Absolute drift, Art of Rally is a 3D isometric semi-overhead view arcade racer available on steam for Windows or Linux that sets you on a course for time trial racing, but this time on dirt and gravel. He even attended the DirtFish Rally driving academy in Seattle Washington as research for the game. According to the developer, much of Art of Rally’s development was done from a camper van by Dune Casu while he traveled to several rally sites in Canada, Mexico and the United States. Absolute Drift was a fun time waster that I had on PS4 and Android. So when I saw that the mind behind Absolute Drift was working on a Rally game, I thought “huh” from drift to rally. The official WRC game series, Dirt and Dirt Rally are my jam. ![]()
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